Tales of Phantasia World Mechanics
- First Mentioned In: Tales of Phantasia
- Native People: Dhaos, Karion, Silverberg, Meltia Bandi (27 years old), Dios Bandi (27 years old), General Bandi, and the Elven race
- Native Spirits: Ratatosk and his Centurions, Norn, Undine, Efreet, Sylph, Gnome, Shadow, Luna, Aska, Volt, Celsius, Origin, and Maxwell
- Stated Population: Around 1 billion people (ToP era only)
- Locations: Welgaia and Vinheim (ToS only), Palace Gudra, Palace Sedam, Elusion, Dhaos’ Castle, the Loki Magic Research Laboratory, the Crystal Valley, Glitnir Mountain, and various flashbacks in the “Void World”
“Well you see, mana didn’t originally exist in this world. The arrival of the comet Derris-Kharlan and me, and finally the transfer of the Giant Kharlan Tree onto this world, resulted in mana creating life" -Ratatosk
Derris-Kharlan, a comet composed entirely of mana, was the origin or the elves, spirits, centurions, and the Giant Kharlan Tree. Every 100 years it approached a planet that was habitable only to demons, bestowing more and more mana upon it with each passing. As the mana from Derris-Kharlan accumulated it gave that world the basic qualities needed to support non-demonic life. Eventually the Elves who inhabited Derris-Kharlan decided to make that planet their new home.
Around 10,000 years before the start of Tales of Symphonia the Elves transplanted their Giant Kharlan Tree onto the other world and created a cutting of it to remain on Derris-Kharlan; ensuring that the comet would not die off. The spirit known as Norn became the guardian of the newly created tree. At the same time Ratatosk, the guardian of the original Giant Kharlan Tree, descended upon the new world with his centurions, sealed the demons behind the Ginnungagap, and saw to to even distribution of mana with his centurions. The other spirits also settled onto the new planet, and the presence of mana brought new races such as the protozoans, dwarves, and humans into existence. Derris-Kharlan continued to pass by the planet every 100 years as a comet.
Around 6,000 years later, the Giant Kharlan Tree withered due to excessive mana consumption during the Kharlan War, leaving behind the Great Seed. The Great Seed required an enormous amount of mana to sprout, an amount that of mana that could only be found on Derris-Kharlan. Mithos, after ending the war with Martel, Yuan, and Kratos, used his Eternal sword split the world and prevent it from running out of mana entirely in the decades that it would take Derris-Kharlan to return on its orbit.
As Derris-Kharlan was approaching Martel was killed while protecting the Great Seed from humans who wished to monopolize the control of mana. After her death, Martel’s soul tied itself to the Great Seed. If the tree were ever to be revived Martel would disappear, but if she was revived then the seed would disappear within her. Instead of using Derris-Kharlan’s mana to germinate the Great Seed, Mithos instead directed mana from the comet to Martel in order to keep her soul in the seed and forced Derris-Kharlan to remain in place.
”Even the Angels that dwell in here in Welgaia, in order to live for far too long, have paralyzed their sense of time and become empty“ - Kratos
Mithos began seeking a way to revive Martel along with Kratos and Yuan, which lead to the creation of Cruxis which included their lower ranking organization the Desians, the Angels, and the highest rank known as the "Four Seraphim” which was the position the former four heroes held. In order to keep Derris-Kharlan in place after breaking his pact of “To protect the world, I will split it into two for a short while”, Mithos placed a special seal on Origin. Derris-Kharlan became the headquarters of Cruxis. It was linked to both of the split worlds by the Tower of Salvation, which also emitted a barrier that concealed it. The appearance of the tower itself was controlled by the Cruxis core system..
Along with emitting a barrier that concealed Derris-Kharlan, the tower also acted as a signal that the world was flourishing or that the Journey or Regeneration had begun; also serving as a route between the two worlds and the City of Welgaia and Vinheim. Vinheim was Mithos’ castle, and Welgaia was home to selectively bred Angels involved with the World Prolongation, Age of Half-Elves, and Martel revival projects. The Angels were the only people living there at the time, even stating to the ToS party that they had not seen any non-Angelic lifeforms since Martel’s last potential vessel was brought there after she had completed her Journey 800 years prior.
Many of the Angels in Welgaia did not seem to posses their own free will. Kratos took advantage of the system that controlled their thoughts and sent the guards off on other tasks to help the party escape after they were captured during their search for a mana fragment. Upon seeing the many Angels of the city Colette and Presea related, taking pity upon their frozen emotionless state while Sheena stated that what Cruxis was doing to them was wrong.
While the Angels on Derris-Kharlan and the Desians in the declining world seemed to believe that they were working for an age where Half-Elves would be superior to humans, in reality Mithos was using them to bring forth an Age of Lifeless Beings; a world where everyone was lifeless and free from all discrimination. The Desians also believed that even if Sylvarant and Tethe’alla were lost, Lord Yggdrasill would allow them to live on Derris-Kharlan. To the contrary, Kratos stated that to Yggdrasill they were all “expendable pawns” that he’d never bother to save.
Later on after Colette was abducted and successfully fused with Martel in the Great Seed chamber, Martel told Mithos herself that what he had done was wrong. Martel’s rejection devastated Mithos. After a key crest was place on Colette, Martel began to shift back in the Great Seed, leaving Mithos with the words-
“Goodbye, Mithos. This is my final wish. Please, return this twisted world back to its original form. If things were going to end up like this, perhaps the elves should never have left Derris-Kharlan. If they hadn’t, people like us would never have been born…” 
Mithos took that as her saying that she wanted to go home and responded by trying to take the Great Seed with him to Derris-Kharlan. A move that would have left the worlds to die from mana exhaustion. The party was forced to kill Mithos to make him stop. Or at least they thought they killed him. In actuality he somehow teleported his body to Vinheim and left his Cruxis Crystal behind for Genis to pick up. Mithos would later destroy the Tower of Salvation and reveal Derris-Kharlan to the people of both worlds after possessing the body of one of Lloyd’s friends. After the party went to Derris-Kharlan and made it through the castle, Mithos’ Cruxis Crystal returned to his body, and the final battle between Mithos and the ToS party began.
“I am… a human of the past. I have a duty to settle the past and entrust the future. Those who should walk together with Lloyd towards the future are his friends, not me ” -Kratos
After his defeat, Mithos requested that Lloyd destroy his Crystal before Derris-Kharlan drifted away and he was no longer himself. Lloyd shattered Mithos’ Cruxis Crystal and it turned into an energy that flew into Lloyd’s Exsphere. Lloyd then commanded the Eternal Sword to restore the true form of the two worlds. The worlds were rejoined, but were quickly running out of mana. Derris-Kharlan was drifting too far away for its mana to be redirected without causing harm to Lloyd. The Great Seed had also lost its light, and Colette stated it was already dead.
Then, Lloyd’s Exsphere began to glow, and he grew wings which he used to fly to the Great Seed. The energy that had entered Lloyd’s Exsphere went into the Great Seed and its light returned. Lloyd, joined by Colette, then used the Eternal Sword to direct the mana from Derris-Kharlan to the Great Seed. The new World Tree was born along with its guardian spirit Martel. Lloyd would later state that Mithos lent them his power when they regenerated the world and that Mithos became one with the tree.
Not long after the world was regenerated Kratos requested that Lloyd send him to Derris-Kharlan along with the surviving members of Cruxis. This was so they could atone for what Cruxis had done, make things easier for the half-elves not affiliated with Cruxis, and allow for Kratos to disperse the Exspheres on Derris-Kharlan into space. Kratos had also previously stated that unlike Yuan who had tried to uphold Martel’s words, he personally had stood by while Mithos likely became the greatest mass murderer of all history. Since he had believed in Mithos’ ideals despite it all he felt that he also bore the burden for those massacres.
Lloyd reluctantly sent Kratos to Derris-Kharlan with the other survivors of Cruxis where it once again began to wander space as a comet. Kratos secretly kept in touch with Yuan for two years after leaving, the two informing one another of the happenings at their respective posts. After reaching the communication range limit they bid farewell to one another as friends, and Derris-Kharlan continued to wander the vastness of space.
Though in NDX Dhaos stated that his mother planet, the comet Derris-Kharlan, still passed by Aselia once every 100 years.
“…Children, do you have the resolution to face the weight of your crimes?" -Norn
What exactly happened to Derris-Kharlan after Kratos’ last transmission to Yuan is a mystery. By Phantasia’s era it had developed into a fully formed civilization with several countries and a population of about a billion. The people of Derris-Kharlan have displayed the ability to use magic and sense mana like half-elves do; but Dhaos’ mana has been stated to not feel like a half-elf’s, and Derris-Kharlan’s people do not identify as half-elven when asked. In was also originally established that their society had either only just recently discovered Aselia or had no idea it even existed, and had no prior knowledge of half-elves or humans. In NDX Derris-Kharlan was shown to contain cities, grasslands, trees, large bodies of water, mountains, and a beautiful crystal path.
It was not a peaceful place however. A conflict between two of the smaller countries, Palace Sedam and Palace Gudra, started as a minor dispute which eventually erupted into a major war. Sedam clearly outmatched Gudra, but General Bandi who led Gudra’s army refused to surrender. Secretly the General’s adopted daughter Meltia had been constructing a mana cannon as a trump card against Sedam, fueling the General’s arrogance. The General went so far as to have the messenger sent by Dhaos, the prince of the world’s largest country, put to death for requesting that they cease their fighting which was taking a toll on Derris-Kharlan’s civilians.
After an attack from Sedam, Gudra lost 80% of its population and the majority of its military forces. Before he died, the General ordered his adopted son Dios to fire the mana cannon. General Bandi stated that their country had no future after losing to Sedam and that it was his final order to Dios as his superior officer and his father.
Dios made it to where Meltia had been working on the mana cannon to find her covered in blood. She asked him what it had all been for before dying. Believing that Gudra was already doomed Dios started the preparations to fire the mana cannon; remarking ”Is this an act of heaven or hell?“ when he realized the systems were still functional and fired.
The mana cannon immediately killed around 150,000 people and the Giant Kharlan Tree after firing. Dios was able to feel mana fading before he died himself.
Several details of these events were changed and expanded upon in NDX. Such as the war between Gudra and Sedam resulting in a extended winter; Instead of taking in Meltia and Dios as babies the General adopted Meltia after her mother abandoned her, and Dios after his parents were killed; General Bandi died when a wall collapsed on him in an attack after he told Dios to remember what happened to his parents and fire the cannon; and Meltia wasn’t injured when Dios made it to the cannon, telling him that the cannon would be safe to fire if he gave her 3 more days to work on it. Dios believed that there wasn’t any time for that however and fired it anyways, killing them both and the Giant Kharlan Tree while also frying the Glitnir Mountain region.
Regardless, in both versions Meltia who built the cannon and Dios who fired it were approached by Norn after dying. She told them that they needed to be punished for what had happened and that she would reincarnate them in another time and place to judge whether they were truly good or evil. If they showed any signs of repeating their previous mistakes she would kill them for good. They were then sent to Aselia in the year 4395 AC as infants and were renamed Mel and Dio.
"Yes… I’ve lived with the failure of my own heart. That is a fact engraved in history. Even if I were to go back in time, I would not be able to change this… Truly, if there is evil in this world, it lurks in the hearts of people. Therefor, the most dreadful enemy that can be defeated is one’s own heart.“ - Dhaos
Dhaos had been reluctant to involve his country, named "Elusion” in NDX, in the war between Sedam and Gudra due to his dislike for conflict. After the death of the Giant Kharlan Tree he blamed the tragedy that befell Derris-Kharlan on his own inaction and made it his personal mission to seek out a Great Seed to save his people.
While the methods that Dhaos has used to arrive on Aselia have varied, him departing his homeworld alone has been consistent. Originally he was given the power to time jump a limited number of times for the search at the cost of the lives of his palace sorcerers and his girlfriend Karion. He checked different planets and time periods without success before finally arriving to Aselia around 4201 AC. During that time Midgard was exhausting the world’s mana with the same magitechnology that had put Derris-Kharlan in its dire situation. The development of Midgard’s magitechnology was being largely assisted by Jestona of the demons. It was a part of the demon’s plans to weaken and kill Yggdrasil, so that they could fully invade Aselia once it was free of the mana that was toxic to them.
The World Tree Yggdrasil wouldn’t be able to produce the Great Seed that Dhaos needed if the mana there was being exhausted. He attempted to explain how magitechnology was hurting the world’s mana to Midgard’s General Leisen, but Leisen refused to listen. After a violent encounter with Leisen, Dhaos decided that the only way to stop magitech use on Aselia would be to use force. That started the chain of events that would lead to Dhaos becoming known as the “Demon King” and the ToP party’s quest to kill him.
Dhaos did not explain that he was trying to save his doomed homeworld to Cless and the rest until he was dying. Cless would later acknowledge that from Derris-Kharlan’s point of view he was the one that destroyed their hope. He said that Aselia only needed mana for magic and magitech while Dhaos’ people needed it to survive. But he did not regret what he did even if his justice wasn’t absolute. In NDX he also states that he wished that someone had listened to what Dhaos had to say before it was too late, and that people shouldn’t call him a hero for doing what he did. 
Derris-Kharlan was not finished however. After Cless, Mint, Klarth, Arche, and Chester went back to their own times Martel brought Dhaos’ corpse before the World Tree Yggdrasill and said-
“O holy God… of this holy land… of this holy universe! I beg thee to find it within thy benevolent heart… to grant this lowly sinner thy grace! Arise, Great Seed!”1]
-sending Dhaos back home as a part of the Great Seed. Derris-Kharlan was saved and Martel would later become known as both the savior of their world and Dhaos’ lost soul.
- The English translations of Derris-Kharlan’s name have varied, but it’s always been spelled as “デリス・カーラーン” in Japanese.
- Yuan watching over the new World Tree post-game while keeping in touch with Kratos on Derris-Kharlan also came up in the Audio Drama “A Long Time Ago”. That Audio Drama came out in July of 2004, less than a year after ToS.
- It’s never been stated whether or not Dhaos is an Angel like those seen in ToS. However, he did have wings under certain circumstances, used the angel arte Judgement in some escort titles such as “Tales of VS.”, doesn’t appear to age, and doesn’t need to eat. He had green wings in most versions of ToP, excluding NDX where they were blue. Dhaos is also the only person on or off Derris-Kharlan with these abilities in Phantasia, Narikiri Dungeon, and Narikiri Dungeon X.
- The term “Giant Kharlan Tree” was originally used to refer to Derris-Kharlan’s Great Tree in Phantasia-related works. The distinction between the terms Giant Kharlan Tree and Aselia’s own World Tree Yggdrasil was kept consistent even in the original Narikiri Dungeon.
- The appearance of an Angel’s wings are dependent on the individual’s innate ability to control mana. The reason that the Angels on Welgaia have white feathered wings is because they cannot control mana as well as the characters with colored light wings.
- Symphonia’s claim that the Elves originally came from Derris-Kharlan was actually consistent with ToP. In ToP there is a book that states that the Elves were thought to have originally descended from a “city in the sky”.
- Derris-Kharlan has been a different color in most things that it has appeared in. In the ToP OVA is was red, in ToS and its OVA it was purple, and in NDX it was white.
- Aionis is a type of ore that can only be mined on Derris-Kharlan. It can absorb mana from its surroundings and if a human ingests it they gain the ability to use magic. Kratos did just that by consuming it in a powdered form in a process that Cruxis referred to as “magic transfusion”.
- In a DotNW side event Yuan stated that Derris-Kharlan had its own Great Tree with its own guardian spirit which was a reference to Norn. That has resulted in NDX’s retcon that she was born from a “Tear of Hope”, created from the Great Seed that Martel sent, to be a source of confusion for people who played both games.
- Kratos departed with the survivors of Cruxis in order to make things easier for the other half-elves of the world, and they are treated significantly better in human communities by Phantasia’s time. Half elves live freely out in the open, serve as mayors in towns, are highly valued as magic researchers, and hold ties with one of the most powerful monarchies in the world. The Elves began to treat them quite harshly on 4192 AC for involvement in magitech research, but they had begun to reconsider their stance by 4354 AC.
 Tales of Phantasia, PSX
 Katararezaru Rekishi
 ToP Audio Drama
 Narikiri Dungeon, Gameboy Color- “AC 4408: Present”, “Unknown Space-Time”
 Tales of Symphonia- “Back Again” Palmacosta Ranch scene,“Hour of Salvation” Tower of Mana scene, “Last Human Ranch” Iselia Ranch scene, “A Ray of Hope” Tethe'alla Castle scene, “Escape” Welgaia scene, “Showdown” Great Seed chamber scene, “Destruction” Heimdall scene, “The Derris Emblem” Derris-Kharlan scene, Ending; post-Flanoir Altessa house scene; skit #47, skit #61, skit #265, skit #266; Pellet Figure descriptions #273-274
 ToS Official Scenario Book- “Symphonia World History” and “The World Mithos Created”
 Tales of Fandom vol. 2 Tales of Symphonia chapter- “An Empty World”, “A New Hope”, “Entrust Your Thoughts”, “Meeting”, “A Decision”
 Tales of Symphonia: Dawn of the New World - Chapter 2, Chapter 8, Yuan sub events, skit “History of Mana”, skit “Mithos the Hero”
 Narikiri Dungeon X, PSP
 Successors of Hope- Prologue
 Shokuzai no Kratos
*Notice 1- The Centurions aren’t spirits, but they lived there too and didn’t fit in anywhere else
*Notice 2- Narikiri Dungeon and its remake Narikiri Dungeon X (the X is pronounced as “cross”), are the ToS/ToP games that most heavily involves Derris-Kharlan. NDX retconned many important worldbuilding and plot details regarding Derris-Kharlan but I am doing my best to explain what happened in both because NDX added some nice details too even though it also goes against all of ToP’s old side materials.
Written by Texanona
Aselia’s Moons Tethe’alla and Sylvarant. Sylvarant is the larger blue moon and Tethe’alla is the smaller rust-colored one. The four screenshots at the bottom are in timeline order from Tales of Symphonia, to Dawn of the New World, to Tales of Phantasia, and then Narikiri Dungeon.
Symphonia specifies that the moon Tethe’alla was named Selene until the end of the Kharlan War, after the worlds were split, which also separated the moons. The name of the then lone-moon was changed at the request of Sylvarant’s Church of Martel. It then became legend that the people of Tethe’alla migrated to the moon (which was just a rumor, Tethe'alla was shifted to a different dimensional space along with Sylvarant). The same also occurred in Tethe'alla which was confirmed in the PS2 version of he game.
Once the worlds were rejoined at the end of ToS both moons were visible together again.
Written by Texanona
I’m doing a run down on the different types of Magic/Techniques and their function in Tales of Symphonia and Phantasia. I’m keeping my focus on plot relevant info. There will be spoilers like crazy crazy.
Before I get started I just wanted to say that I’m mainly focusing on just ToS and ToP with this. It might be easier to understand what I’m going on about if you’ve read my Aselia Timeline. My sources will be posted at the bottom and if you feel that I need to change or add anything feel free to let me know.
Okay, a bit of the problem with the localizations for these games is that they fail to really specify that there’s different kinds of magic. The majority of what’s encountered in both ToS and ToP is known as Majutsu in Japanese. It is a destructive form of magic that can only be used by half-elves. Mana is necessary to perform it and it steadily grows weaker with the Tree in ToP going off of what the NPCs say.
In Aselia destructive and offensive spells are much more abundant and easy to use than restorative types.
It was also stated in both games that originally only Elves were capable of using magic. Elves generally use it for day-to-day stuff such as heating their homes and digging holes. Their culture generally frowns upon using it to harm others. Half-Elves generally are much less prudent in their usage of magic and that’s one of the main reasons why Elves dislike them so much.
From what I understand Elven blood is required to use magic in both games as catalyst for drawing mana from the environment to manipulate for spells and such. Humans can manipulate their own bodily mana, but they lack the ability to effectively sense and control the mana around them. Magical ability is partially dependent on the ratio of elf blood that the user posses and their innate ability to control mana. Half-elves don’t seem to have too much of a power difference than regular elves. They’re even implied to be more powerful than Elves in some instances.
There are a few loopholes for humans to get around this though. Kratos and Zelos were both capable of using magic because they consumed Aionis. In Kratos’ case it was specifically stated by Altessa that “Lord Kratos drank Aionis in powdered form. Cruxis calls it magic transfusion”, where as Zelos kind of implied that he just ate the rock. Which gives me a mental image on them handing him the rock, and him staring at it for a bit before he shrugs and plops it in his mouth.
Also, it should be noted that ToS’ insistence that Aionis can only be mined on Derris-Kharlan is pretty important to the Aselia timeline. If Cless and his friends had access to something like that in ToP it would have broken the plot. Ahahahaha.
This is what Raine, Zelos, and Kratos use for healing. This Healing Technique requires a user to have some Elf blood and it seems to also rely on mana like Majutsu does. At one point Raine mentions that it isn’t as effective on people who do not posses Exspheres. This could be an effect of the Exsphere amplifying the effects of her healing on the person that it is being used on, or the possibility that her magic was created with the intention of being used on people equipped with Exspheres from the get-go.
That said the technique that Raine uses on people do not have Exspheres, Clara who was an Exbuela, and plants issss-
In ToS it’s stated that all Healing Artes originated from Boltzman’s research. Now here’s where me saying “technique” and not magic is important. The game also makes this distinction because while chiyu-jutsu requires the user to have some elf blood and relies on mana; the real heart of his research proposed that all people had another power within themselves that could be used for healing. He passed away before his research was completed though.
Every time Raine uses the Unicorn’s power she uses Boltzman’s technique. This is what allows her to use resurrection, heal Clara who was thought to be beyond help, and render aid to Altessa when her usual magic would not work. This technique is eventually perfected and that leads us tooooo
法術/Hojutsu/Methodist Artes/Cleric Artes
OH BOY OH BOY THIS THING HAS WAAAAY TOO MANY NAMES. I think Methodism is the most accurate translation myself according to Kanji dictionariesand some stuff that I will get into further down. This is the Healing Technique used by Mint in Tales of Phantasia. It is likely that Raine’s wish that Boltzman’s Technique would be perfected in the future was a reference to Carol Adenade’s creation of Hojutsu and which was followed by the order of Clerics in 4210 AC.
Hojutsu is a healing technique that can be used by people with elf blood or humans and does not rely on mana. It was still perfectly usable even after the Mana Tree was just a dried up trunk in ToP.
Despite how it may appear hojutsu does not require the user to be any kind of pure maiden. The Unicorn is very important to the order as it played a large role in Carol’s development of the Artes and there seems to be a link between the function of the two. But as Trinicus and Edward Morrison also used it, and were very much non-virgin males, maidenhood itself doesn’t qualify one as a hojutsu user. The technique itself doesn’t seem to hold any relation with divine power at all really, it’s more of a “harnessing the power within” kind of deal.
Hojutsu seems to have some methods of manipulating time. The skill that Trinicus used to send Cless and Mint back in time at the start of the game was hojutsu, as is Mint’s “Time Stop” Mystic Arte. Time travel methods like the machine in Thor and the Eternal Sword’s power are not linked to hojutsu, but instances of one person manipulating time by their own power appear to be. Which is important when you get to Dhaos, who cannot time travel by his own power, and only has a vague set number of jumps that he can use. Dhaos also cannot use healing techniques(discounting one of his final boss forms healing to make the fight harder), and he never had a opportunity to familiarize himself with hojutsu since by the time it was created he and Carol were not on good terms.
This is a really tricky duck in the Aselia. Tricky, sticky, wicky, writethethingTexdamnokay.
Okay, so both ToS and ToP require that the summoner beat the Spirit in a fight and make a vow to form a pact. Summoning is not purely related towards calling upon the power of Spirits. Forbidden summoning Artes allow the user to form pacts with Demons as well.
In ToS Mithos and Sheena are the only summoners that you really hear about. The general implication in this game seems to be that summoners need to have some elf in their lineage AND they seem to be born with the capability to summoner. The former was implied by Verius’ ” Sheena, descendent of those who control powers of summoning“ comment and the other spirits stating that she has the rite of the pact at least; but it makes some sense from a connectivity stand point as well.
In ToP Klarth states that he recently perfected his method of Summoning and that it’s based off of some Ancient technique. But Klarth NEEDS a pact ring to make a pact and so do other magic users in Narikiri Dungeon. Said rings were created by the Dwarf Aegis, and the Elf Leonardo back during the age on antiquity. The method of creating new rings is a lost art and the rings that the party finds are very rare.
This is speculation, but I would venture to guess that the rings were created as a way for anyone to summon, regardless of blood. Which helps Klarth bypass both the “you need elf blood” and “DESCENDENT” plotholes that ToS created. Not to mention that it is implied that his Tattoos are related to his Artes as well going off of a skit and Sylph’s comment that he had “prepared his body”. But ahahaha it’s just an idea.
Anyways, regardless of whether some people are born capable of summoning or not, summoning artes do have to be learned. I’m not sure who could have taught Mithos, but this likely holds true for him as well.
- The Human characters using Beast and stuff like that is likely a result of them manipulating their own mana or inner energy.
- Regal’s healing might have a relation with IRL Qigong (going off of the kanji 気功術) and it seems to have more to do with his Traubel style martial artes than magic. But seeing as Qigong is real (albeit ineffective) thing in our world I’d say it gets a pass as being a plothole.
- Angel Artes are really confusing. Only characters equipped with Cruxis Crystals have them but the game and its side materials don’t clarify how they work at all. Colette is human and she never took aionis or anything like that and she can still use them, so it’s not drawing mana from the environment. But spells like Judgement don’t seem to come from within either. That said, the appearance of their wings is a reflection of the individual’s ability to control mana. Weaker Angels have white feathered wings. Stronger angels have the sparkly colorful kind (according to the Kratos novel).
- DotNW seemed to let people use Centurion Cores to cast magic to a much greater extent than Aionis did. But it’s another one of the confusing ones since Marta’s core wasn’t even real and it’s all ?????? Largely, I believe that Marta’s ability to cast Healing Artes at the same level as Raine was a gameplay mechanic.
Written by Texanona